BATTLEFIELD 6 - Weapon Bloom and Recoil Issue
After a long time without playing any FPS games, I was having difficulty with weapons and aiming in the new Battlefield 6. Naturally, I assumed that I was very rusty and really needed to "get in there" and get accustomed to the controls, game mechanics, and the mindset that it takes to get good.
Long story short, after a very successful beta, it turns out that the Battlefield team slipstreamed in an entirely new weapon system just prior to the official product launch. After the Battlefield internets exploded with complaints and video clips to back up the assertions, the BF6 team acknowledged that there was a bug within both the projectile dispersion mechanics and the recoil handling system. Naturally, this raises some questions regarding how well these new systems are tested before being included within the officially released builds.
The good news is that they fixed the problem quickly and I'm actually glad that it happened. The aiming issues caused me me to pay more attention to weapon handling and the impact of attachments. I spent more time than ever testing attachments and practicing aim within the in-game firing range.
But, still... it seems very odd to change a foundational system AFTER the beta and just before the official release. More testing would have been the best move. They could have delivered the updated mechanics at a later time. I realize this isn't safety critical software, but a gaming company's reputation should be considered critical to that company's bottom line.
Anyway, try out the new Battlefield 6. You can download the free-to-play Battlefield REDSEC today and get started for no cost. You might just like it. Take care and have fun out there.
--Pilchuck
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